In this episode Gordon, Seb and Grant sit down and talk about Magic accessories like playmats, deckboxes and much more. Then we also talk to Legend Randy Buehler about his career and interest in Old School.
n00bcon has come and gone and that means it is once again time too take a look at the ban and restricted list too see if something should be changed. Last year we had the honour of having Magnus "Mg" De Laval coming on the podcast to tell us what changes it had been decided on and this year we make it a tradition! In this two hour long episode you can hear what is being changed and also Magnus reasoning behind it all. Btw these changes are now in effect if you follow the Swedish B&R. Hope you enjoy!
In this special episode of Flippin’ Orbs Gordon and Seb sit down with fellow Stockholm players, Björn Jonnie Bonnie Myrbacka and Yann Franzén to talk about their experience from n00bcon, as it were their first time there. We recorded this episode at a pub so the sound quality may not be the best. But we hope you can listen anyway.
In this episode we sit down with Jonas Twitchen to talk about old school in the UK. Gordon, Seb and Grant also have a discussion about “all” the different combo decks in the format and what we think about them.
Lich is probably one of the coolest cards from Alpha that didn’t get reprinted after Unlimited. When you look at the card you can almost see how evil the card is, with the foul Lich in the art and a four black mana casting cost. So it’s not strange that a lot of people wants to play with the card. Read here about what you can do with it.
Ali From Cairo was once restricted in Type 1 for being too powerful, but in 93/94 we can play four of them so of course we should! The thing that makes Ali so powerful is that you essentially become unkillable if he is in play. The problem is that Ali more often than not doesn't stay in play that long, a problem this deck is designed to fix.
Karma Tomb is certainly a deck that will give you bad karma. The main plan of the deck is to use Cyclopean Tomb to disrupt your opponent's mana by turning his or her lands into swamps. And if that's not enough it also uses Karma to slowly kill them in their upkeep.
The Lands deck can be built in many different ways but something that should always be present is some number of Fastbonds. It should also have something that draws cards so you really can use Fastbond, like draw sevens or Howling Mine. Other than that it can be either a control deck or a combo deck.
Arboria is a little used Legends card with a very special ability. If you read it you immediately understand that it is a really powerful card, but also that it's hard to use in a practical way. If you want Arboria to protect you from harm you can't even play lands and develop your mana so how can you win with it in play? Actually, Arboria has two "loopholes" you can use.