Episode 17 of Flippin’ Orbs is a monster of an episode, it’s over 3 hours long(!). The topic is also sort of a monster, because today we will talk about different rules sets and house rules. The guests for today are Guillaume Denoix and Magnus “Mg” De Laval.
It’s time for episode 16 of Flippin’ Orbs! We are sorry that it has taken some time, but we promise we have some really nice episodes lined up for you in the coming months! In this episode we talk with Eliot Davidoff about the Beasts of the Bay and sideboarding. Hope you enjoy!
This is a special episode of Flippin’ Orbs recorded before Grant decided that he needed to take a break from the podcast. And isn't it fitting that this last episode is all Grant? He sat down in a pub with fellow Lords Matt and Carter and had a short talk and her it is completely unedited! That means the sound is a bit bad, but we hope you like it anyway.
There is a lot of cards in the format that really hate on creature decks and that can be a pain to play against if your only wincon is creatures. But nothing is probably as annoying to play against, as a deck that fog EVERY SINGLE TURN. And that is of course, exactly what this decks wants to do.
Lich is probably one of the coolest cards from Alpha that didn’t get reprinted after Unlimited. When you look at the card you can almost see how evil the card is, with the foul Lich in the art and a four black mana casting cost. So it’s not strange that a lot of people wants to play with the card. Read here about what you can do with it.
Ali From Cairo was once restricted in Type 1 for being too powerful, but in 93/94 we can play four of them so of course we should! The thing that makes Ali so powerful is that you essentially become unkillable if he is in play. The problem is that Ali more often than not doesn't stay in play that long, a problem this deck is designed to fix.
Karma Tomb is certainly a deck that will give you bad karma. The main plan of the deck is to use Cyclopean Tomb to disrupt your opponent's mana by turning his or her lands into swamps. And if that's not enough it also uses Karma to slowly kill them in their upkeep.
The Lands deck can be built in many different ways but something that should always be present is some number of Fastbonds. It should also have something that draws cards so you really can use Fastbond, like draw sevens or Howling Mine. Other than that it can be either a control deck or a combo deck.