Gordon's Old School Archetype Cube

A couple of cards in the cube... and one Lord of the Pit, don't know why he is there.

A while back we had a tournament in Stockholm that was a bit special. The tournament was an invitational where all players that had placed last in an earlier tournament were invited, the Stockholm Rag Men.

The price for the tournament was an invite for this years n00bcon and as that was a pretty sought-after price I was afraid that some players may become to competitive for my liking. Therefore, I decided that we would do a cube draft, that way people wouldn’t build UR Counterburn, The Deck and more just to compete. Then there was the question of how to build the cube as I didn’t want it to be just another Old School Cube, we already have one of those in Stockholm.

Then I came up with the idea idea of an archetype cube. What I mean with an archetype cube is a cube built on old school deck archetypes where you not only draft the best cards, but instead need to try to draft an existing deck archetype in the format. Decks like Sligh, PowerMonolith, Eureka, White Weenie and more.

As the old school card pool is quite small this wasn't possible if you did it in the standard highlander way of building a cube. It's pretty hard to build PowerMonolith in a cube with only one Power Artifact and one Basalt Monolith.

Building the cube

So I started by listing a bunch of archetypes I wanted to support and then added the important cards for those archetypes. The next step was then to change at least some of the cards to less played alternatives. Like changing a Counterspell to a Power Sink, and things like that.

Then I cut some of the archetypes that used too many narrow cards, one example is Atog, that needs a lot of cheap artifacts to work.

Last but not least, I tried to trim and correct the specific numbers of each card. I knew from the beginning that I wanted to have 4 of each dual to make it easy to splash and play multiple colors. I also wanted to have 4 of each widely played staple as their would probably be more than one player at the table who wanted to draft those. A couple of examples are cards like Lightning Bolt, Swords to Plowshares and Serendib Efreet. Then we had cards like Millstone, that isn't a staple but can be played in very many decks. It is a great wincon for control decks, it is a must in Field of Dreams combo and Sylvan Library players would probably also want one. Therefore I needed more of them than I first thought.

The plan after that was to have 3 of each card that was important for an archetype, and 2 of each good card that neither was super important or a staple. The cards that only got one copy each were the fun offs, cards that don't really see much constructed plan but are cool and fun old school cards that should be in the cube. A few examples are Dragon Whelp, Royal Assassin, and Desert Twister.

I also decided to only have one of all the restricted cards, except for Chaos Orb. The reason for that one in particular was that some decks need answers to things like Moat, and also because it probably is the most old school card there is. Also, as Guardian Beast is in the cube I wanted it to be possible for people to get that combo.

And talking about Moat, there are some evil cards like that one, that many decks almost can't beat. So I decided to only have one of each in the cube. For example, you will only find one The Abyss and one Ali from Cairo.

This was the first plan at least, but it didn't really end up like that after I started to cut down the cube to 360 cards. After the cuts there weren't many cards that had 4 copies of them in the cube. I just didn't have room. The staples that got 4 copies each were Counterspell, Swords to Plowshares, Disenchant, Birds of Paradise, Sinkhole, Lightning Bolt and Fellwar Stone. I also needed to keep 4 copies of Savannah Lions and White Knight as white just has to few good creatures without Fallen Empires. 

The archetypes that I ended up supporting in the cube were the following: 

  1. Field of Dreams Combo
  2. Reanimator
  3. Eureka
  4. UR Aggro
  5. Sligh
  6. White Weenie
  7. Green Ramp
  8. Machine Head
  9. Ponza
  10. Guardian Beast/Transmute Toolbox
  11. Parfait
  12. Trick Deck (Underworld Dreams)
  13. Zoo/Erhnam Burn'em
  14. UG Berserk
  15. UW Control
  16. Artifact Aggro
  17. PowerMonolith
  18. CandleFlare
  19. Deadguy Ale
  20. Erhnamgeddon

You can find the cube list here. That is how it was at the time for the tournament.

How it played out

I wont write a tournament report but here are at least some pictures from the gathering and also 7/8 of the decks that were drafted. I'm pretty happy with the turnout and think the cube worked as I wanted with clear archetypes like Zoo, White Weenie, Ponza and Field of Dreams/CandleFlare (yes, that was mine) being played. 

The decks

Some pictures from the tournament

 

 

So, that is the story about the first version of the cube and how the first draft ended up. There are probably a lot of things that should be changed, and I have some ideas already, but I will keep them for myself for future blog post. Except for a couple of things: 

  1. TaxEdge probably should be an archetype in the cube.
  2. Some combo cards may need to be cut to 2 instead of 3.
  3. Maybe 4 Strip Mines, 4 Sinkholes and 3 Ice Storms are a bit borring according to some people (you can see what Seb thinks about that in the pictures hehe).

 

Do you have any ideas or suggestions for the cube, or just want to say what you think about it, please comment below.

Here is a link to the cube as it was for the tournament.

And if you want to do a test draft, you can do it here.

 

At the bottom of the glass – 4 lessons from a loser

Today we have a blog post from Flippin' Orbs host Seb Celia where he tells us about 4 very special cards that he has had the "honor" of winning during the last couple of years. Each card comes with its own stories and lessons that have made Seb a wiser man, and a better player, or at least we hope so.  /Gordon


Lesson I

Lesson II

Lesson III

Lesson IV

Lesson I – The Rag Man

The dark side of the moon

It’s a card right? I mean, you win when you play it … sometimes. Blood Moon is a deceptive card though, it gives you that warm fuzzy feeling but you are a blind fool. And a deception that elevates us is dearer than a host of low truths. Let’s lay down some of those truths.

I sometimes use Fog as an example of a deceptive card that lets you really remember winning. You won that one time when all the stars aligned and, clearly, should’ve died that very turn if it were not for this and that. It does not, however, remind you of all the times you sat with the card in your hand, doing nothing. Cards need to do things for you to win, we could probably agree on that right? I think in many ways Blood Moon qualifies here. Sometimes it just flat out kills all opponents’ upcoming plays. Other times they have a Fellwar Stone when you decided to play with plains in your Blood Moon deck. Other times you slam it when you have an opening around counterspells and whatnots but strand a bunch of your own cards in hand due to playing three colors in your Blood Moon deck.

So for the tournament where I won the Rag Man (A price given out to last place in all our tournaments, Ed.) I played a Blood Moon deck with Savannah Lions, splashing for blue power (because I am not a peasant by position, nor by nature). To make a long story short, it did not go well. I even met a Merfolk deck where my Blood Moons just did everything that is close to nothing.

 

Lesson II – Sorrows Path

(Put the lime in the) coconut

I did not plan claiming all these trophies, to aquire them you have to be ready to be beaten a lot, like a lot a lot. But it’s also a bit like in that Fight Club scene where they are told by Tyler Durden to go out and get beaten up by complete strangers. It’s not as easy as it seems. I claimed this little gem by coming 5th place just out of range for the top4. I actually won the Sorrows Path in the raffle just before the top4 and it seemed fitting to say the least. Råberg signed it when he beat me in the win and in. Anyway, I played this:

Arabian Aggro is a great deck. Recently we have seen a lot of creature based decks popping up and in that meta, you probably win playing Swords over Lightning bolts but hey, I feel that if you put a lion and a gorilla in a cage fight… the monkey will beat the shit out of the cat. I did try playing three sylvan in the sideboard in this event because I had seen “Farsan” go unbeaten in the swiss at n00bcon, and he won against like, at least two-three The Decks (including mine) with them, as a sort of Ancestrals. But they did not serve me that well, and I don’t like that card as much as other people do. I think I had control a bit too much in mind building my deck and let that be a lesson to you all, you probably will never meet the decks you plan to meet anyhow.

Seb's Arabian Aggro

Lesson III – The Fallen

What a wonderful world

So, if you play Eureka, you lose. At least that’s what LSV says, but let’s not delve too much into what’s good or bad with the deck in general. I did some very sweet plays and that’s what you want, slinging the most badass creatures in the game, like playing a turn one Lord of the Pit. There got to be some kind of achievement unlock just doing that, right? I had a real blast the whole tournament … but I lost. I like the possibility to ramp out big dudes and to be able to live the magical christmas land from time to time playing eureka. Unload your hand, slam Concordant Crossroad and hitting for a ton. Moat is a problem though… and a bunch of other crap are problematic too, but who the fuck cares when all you want is to win more, rather than win?

(The Fallen was also the price for a last place finish, Ed. )

"So you say my Library might be too slow?"

"So you say my Library might be too slow?"

 

Lesson IV – Blaze of Glory

Where is my mind

Seb's n00bcon deck - The Machinegun

I can’t really complain that much about coming 9th place in this year’s n00bcon. The deck felt solid, I got mind twisted three times in the games that I lost that eventually put me outside of competition and that is a crappy feeling. I remember when I played against Olle Råde for the win and in and had a Library in my starting seven. “This is the first time I get to play library turn one!” I declared. Olle mind twisted me the following turn for a bunch. The bigger picture of the whole tournament for me was a bunch of really fun games and I try to keep that in mind going forward.

I love playing Atog decks. The main problem with Atog is that you really only need one, that’s true for a bunch of cards, like the ones I’ve mentioned earlier (Blood moon and Sylvan Library). But you need to make it stick which means you have to bait out a counter or two and/or keep it around. The reason why I think small creatures are, and have been good lately is that all the control decks skimp with their removal. Right now, in the age of lions, I’m playing at least 2 bolts with my 4 swords in my The Deck because those small lifepoints add up. U/R has like 8 creatures, and 4 of them are Flying Men. They are really, really good. Especially if they bait out swords so you can slam your Serendibs. And even though you might feel that the Lions get smashed by Mishras, white has both Disenchant and Swords so those factories have to dodge a lot to stay alive

The n00bcon X Decks

After n00bcon was over this year I set out to try to collect all the decks from the tournament so we could publish them for everyones enjoyment. I wasn't able to get a picture of every single deck, but except for a single player I at least got the deck name or a list. So here are 121 of the 122 decks played at n00bcon X.

The number is how many match points the pilot got in the swiss, but they are not in order after tie breakers. If you click on a deck you can also see notes on some of them as a couple of cards can differ from the picture and actual deck played. 

Thank you all for helping me doing this!

/Gordon

Videos from n00bcon X - The World Championship!

So we did a stream from this years n00bcon and of course we wanted to share it for those who wasn't able to see it live. Sorry to say that due to an unstable internet connection some portions of the stream were lost. But here you have most of the tournament and interviews.

Here below you can find the playlist with all six videos in order.

The "action" starts at around 0.56.30 in.

Let’s all just have a good time!

Daniel "Paddan" Sunhedes amazing LoA and Timetwister proxies.

By: Grant Casleton

This is written in mind that I only play Eternal Central rules and will never play Swedish rules. That isn’t because I don’t like the rules, I just won’t ever be in a position to use those rules. Whether it be me not being in Sweden/Europe, or I just plain don’t have enough cards.

I am very happy where Old School is at currently. The current banned and restricted list is simple and I don’t believe it needs any tooling. There is conversation that usually comes up every other week that I’m very tired of having to hear or listen to. I don’t give a shit about Strip Mine, nor do I give a rats ass about Mishra’s Factory. Let me say that again, for those of you who want to keep wasting your breath on this subject. I don’t give a shit about Strip Mine, nor do I give a rats ass about Mishra’s Factory.

Library of Alexandria is another whole story but I like to play mine and I like to draw cards. I’ve won because of LoA and I’ve lost because of it too. Half the time I’m not playing it because I need three red sources and a green to kill you before that LoA takes over the game. Not saying it’s the best way, but it’s unexpected and it’s fun!

Do I understand why you want to argue blue in the face? Sure. Do I care about your stupid opinion? No. After playing this game for about 10 years, I’ve realised that Magic players are an opinionated group. I actually found that out at the first FNM I went to when a grown ass man argued with me and got upset over a simple rule. Take this article for instance. It’s just my shitty hot take on something that I care about. Having a good time.

I started playing Old School because it would give me an excuse to play outside of a formal shop and have some adult beverages. The rules of gathering are quite simple compared to meeting in a shop, paying a fee, playing timed rounds, and hoping to win some sweet prize packs. I can take that $10, buy a Chicago Handshake, and get the ball rolling (hopefully with a Berserk to follow). I’ve not had this much fun playing Magic since I’ve started and that’s saying something.

So when I log onto Twitter or whatever other Social Media site I like to kill time with, I’d rather not see people petitioning to get things changed. Especially when things are already pretty good and just don’t need to be changed. I am playing this game because it’s fun and I don’t care what I win. Do I want to win and do well? Of course, I would assume everyone wants to do well. But that isn’t why I’m driving 8 hours to a city I’ve never been to just to sling some cardboard.

If you want to change some rules while playing at your kitchen table, do it. That’s what has made this game what it is since its inception. You can play by the rules, or make your own and still have a good time. But you wanting something changed for everyone is selfish and stupid.

I don’t give a shit how many aggro decks made the top 8. It means literally nothing to me. I care if my opponent has a good time playing me and leaves thinking “that was fun”. I’ve been Strip Mined into oblivion on many occasions and I fully understand that it is just the double edged sword that is Old School.

American or Swedish

Comparing the rules of Swedish Legal to Eternal Central is also completely asinine. I’m quite glad it’s a little different and it’s give us information to contrast what both metas have going on. Don’t shit on something you’ve not tried.

I am also proud of the fact that the Lords of the Pit have held many fundraising tournaments. Being able to conjoin helping out others AND being able to play a game I love. It makes me proud to know the crew in Chicago and everyone else who’s travelled states away to give money and compete.

This is a rambly piece of me trying to understand why people want to complain about such a fun game and format. The fact that this has grown organically since its inception in Sweden so many years ago really says something about it.

Finally, I just ask that you people stop complaining. Enjoy what you have. Chain Lightning isn’t worth restricting and neither is City in a Bottle. Strip Mine and Mishra’s Factory are fine and you need to sack up and just deal with it. If you don’t like them, jam Armageddon in your deck and have a go. Or better yet, play Stone Rain and Ice Storm, and see how far that gets you.