93/94 Deck archetypes
The goal of this page to inspire all of you deck builders out there. The page contains over 40 different deck archetypes with a short description of the archetype, some information about the most important cards and of course also a sample decklist. And remember, these are just examples, how you build your deck is completely up to you. The possibilities are endless!
At the bottom of each deck page you also find a commenting section where you can discuss different builds, strategies and card choices for each deck. There you can also share your own build for people to discuss?
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Aggro
Midrange
Control
Karma Tomb is certainly a deck that will give you bad karma. The main plan of the deck is to use Cyclopean Tomb to disrupt your opponent's mana by turning his or her lands into swamps. And if that's not enough it also uses Karma to slowly kill them in their upkeep.
The Lands deck can be built in many different ways but something that should always be present is some number of Fastbonds. It should also have something that draws cards so you really can use Fastbond, like draw sevens or Howling Mine. Other than that it can be either a control deck or a combo deck.
Arboria is a little used Legends card with a very special ability. If you read it you immediately understand that it is a really powerful card, but also that it's hard to use in a practical way. If you want Arboria to protect you from harm you can't even play lands and develop your mana so how can you win with it in play? Actually, Arboria has two "loopholes" you can use.
The Beast is a control deck that also harness the power of the Guardian Beast+Chaos Orb combo.
Combo
Lich is probably one of the coolest cards from Alpha that didn’t get reprinted after Unlimited. When you look at the card you can almost see how evil the card is, with the foul Lich in the art and a four black mana casting cost. So it’s not strange that a lot of people wants to play with the card. Read here about what you can do with it.
Ali From Cairo was once restricted in Type 1 for being too powerful, but in 93/94 we can play four of them so of course we should! The thing that makes Ali so powerful is that you essentially become unkillable if he is in play. The problem is that Ali more often than not doesn't stay in play that long, a problem this deck is designed to fix.
When Fork was unrestricted in 2016 people started brewing on many different Fork decks. The most successful use of Fork seemed to be in big red decks like CandleFlare. But the deck that got Fork restricted in the first place in 1995 was this Fork Recursion Combo by Mark Chalice.
Prison
There is a lot of cards in the format that really hate on creature decks and that can be a pain to play against if your only wincon is creatures. But nothing is probably as annoying to play against, as a deck that fog EVERY SINGLE TURN. And that is of course, exactly what this decks wants to do.
This deck is all about making life miserable for your opponent by taking away all his or her lands, because who needs lands anyway? That is of course something many decks focus on, but this deck does it without a single Stone Rain, Sinkhole or Ice Storm.
All decks on this site follow the Swedish rules.