Premodern Highlander

The TL;DR story

Premodern Highlander is a format created by Marc Lanigra and Patric Hiness in 2020. The format is intended as a community run, casual format (but we all know tournaments will be played, just be relaxed). Want to play Premodern but with even more variation and explore almost infinitie deckbuilding possibilities? Then this is for you!

Goals of the format

Showcase the silver age of MTG when many of us fell in love with the game

Minimize “sameness” of games, leading to high replayability of most matchups

Give players the opportunity to dig even deeper into the vast Premodern card pool and let their creativity flow

Allow as many cards as possible with bans only addressing what is absolutely necessary, even allowing sets not allowed in regular Premodern, like Portal



General Rules

  • The gameplay is intended to be one versus one

  • Current standard MTG rules are applied

  • Starting life total is 20

  • One free mulligan, after that, regular mulligans

Deck construction rules

  • Legal sets: Most between 1995 - 2003 (see list)

  • Banlist: As few as possible (see list)

  • Only one card per unique name, except for basic lands

  • 100 card minimum deck size

  • All reprints of legal cards are allowed

  • Non tournament legal reprints are also allowed (CE, WCD, etc.)

  • Old frame versions of cards are highly encouraged

Legal Sets:

All blocks that are old frame

  • Ice Age / Homelands / Alliances

  • Mirage / Visions / Wetherlight

  • Tempest / Stronghold / Exodus

  • Urza's Saga / Legacy / Destiny

  • Masques / Nemesis / Prophecy

  • Invasion / Planeshift / Apocalypse

  • Odyssey / Torment / Judgment

  • Onslaught / Legions / Scourge

Base sets

  • 4th Edition

  • 5th Edition

  • 6th Edition

  • 7th edition

Special sets

  • Chronicles

  • Portal / Second Age / Three Kingdoms

  • Starter 1999 / 2000

Banlist with explanations

 

The story about the format

Once upon a time

It Premodern Highlander in its current form was born at the start of 2020. During a time when people had too much time on their hands and little to do, two German magic players sat together and reminisced about their first steps into the world of Magic: The Gathering.

When creatures like Spiritmonger were considered insanely strong and decks like Slivers, Madness and The Rock were hot and new. Somehow those memories and, more importantly, cards needed a real home: Oldschool MTG focuses on the mythical era of Moxen and Juzam Djinns. And modern formats, well … let’s just say a 3/3 vanilla for 3 mana (with upside!) might no longer be a staple in today‘s MTG economy.

German highlander

Some of the best experiences many in the German MTG community had in the late 2000s were playing “German Highlander”. It was a  format that had the ground rule of “There can be only one”. This concept was a huge boon to deck diversity and people had to weight different card choices in a world without high profile events giving you the best netdecks and solving the format before you even had a chance to dig in yourself.

The contemporary Highlander format was not what our two players were looking for, though.

Modern magic

Due to MTG's ever expanding card pool, even the singleton rule became a bit too easy to work around. Want to play deck that ensures a first turn mana dork? Don‘t worry, you have 15+ choices ranging from Boreal Druid to Noble Hierarch.

 

What’s worse, the power creep of new releases meant that the old nostalgic cards were being replaced constantly by straightforward upgrades. There’s just no reason to run an Uktabi Orangutan when a Reclamation Sage is also hitting Enchantments for the same cost.

Adding more cards would certainly erode the nostalgia factor and deckbuilding aspect.

The solution (not the deck)

The solution was rather obvious: Limiting the card pool to a fixed range. As every point in time could be considered arbitrary, the conclusion was to go for the one break point that many people used to classify MTG nowadays: The switch from old card frame to modern card frame. To distinguish the format further from old school MTG (and avoid the crazy interaction of dual lands and fetchlands) the starting point was 4th edition.

Another foundational idea was, that basically everything should be allowed in regards to power level. Mana Vault, Oath of Druids, Tinker, Necropotence, Tolarian Academy etc. are all absurdly powerful cards, but the whole point of the format was to showcase the old MTG world, where those cards were around. Additionally, it turned out that many of these cards were only broken due to interactions with cards printed later. Without Darksteel Colossus, you most likely tinker for a Triskelion or a Thran Dynamo. A very strong play, but not winning the game on the spot.

GLHF!

/Marc and Patric