This deck is all about mana screwing you opponent completely without even playing a land destruction spell. Instead the game plan revolves around resolving a Living Plane to make all lands creatures. With Living Plane on the table you then start to pick off your opponent’s lands, which are now 1/1 creatures, by pinging them to death with a bunch of different cards. One of the most used ways to kill the lands is Tim, or as he’s actually called Prodigal Sorcerer. Other good cards are Fireball, Pyrotechnics, Rod of Ruin and if you want to be extra evil, Earthquake.
If you go for Earthquake you should build you deck to be able to operate without lands, that means mana dorks, Fellwar Stone and more. However, remember that the opponent also could use cards like that so it’s good to also pack some artifact destruction spells in your deck. Crumble is probably the top choice here as it’s in the main color and because the life doesn’t matter much if the opponent won’t play another spell for the rest of the game.
If you are a little slow to lock down the opponent it’s good to have some removal in the deck. If you play a red version, you can use the same cards that later will kill lands as removal in the early game. You should also think about how you will protect your Living Plane as most cards in your deck will need it to stay around. Either you play blue for counterspells or you could use green’s own counterspell, Avoid Fate.
Some other interesting cards are Drop of Honey and Sandstorm. Both are quite good at handling your opponent’s lands even if Sandstorm is more of a corner case card. Last but not least Pendelhaven could also be a really good inclusion as it makes your lands bigger than your opponent’s and Instill Energy can make Tim ping twice.
And one more thing, remember that with Living Plane on the battlefield, lands have summoning sickness. So if the opponent doesn't have white mana for his Disenchant he can't just play a Plains and kill your Living Plane. You will have a turn to take care of the pesky land.